Ai-Chu Elisha Ding
- Assistant Professor
Department of Workforce Education and Instructional Technology
Biography
Dr. Ai-Chu Elisha Ding teaches graduate courses for the Learning Design and Technology program. Her research examines the innovative and equitable technology integration and professional development in K-12 education. Specifically, she has focused on supporting multilingual learners (MLs) and struggling learners in STEM education through innovative technologies and pedagogies such as virtual reality (VR), game-based learning (GBL), and artificial intelligence (AI). She is specifically interested in looking into the multimodal and translanguaging affordances of emerging technologies for supporting MLs. She has also worked closely with both pre-service and in-service teachers on their professional development and technology integration. Her past grant project sponsored by the Indiana Department of Education provide support to middle school STEAM teachers on designing and incorporating GBL along with using VR and block programming to enhance student collaboration and multimodal meaning making. She is currently the chair of the Technology as Agent of Change for Teaching and Learning (TACTL) SIG for the American Educational Research Association (AERA).
Areas of Expertise
- K-12 Technology Integration and Teacher Professional Development
- Game-Based Learning in STEM Education
- Technology-Mediated Multimodal Learning for English Learners (ELs)
- Virtual Reality/Augmented Reality/Mixed Reality
- Video Case-Based Teacher Reflection
Education
- Dual Major Ph.D. in Instructional Systems Technology & Literacy, Culture and Language Education, 2018
Indiana University-Bloomington - M.A. in Educational Studies, 2011
University of Michigan - B.A. in Foreign Languages and Literatures, 2009
National Taiwan University
Concentrations
Contact
River's Crossing, Room 222
Research Summary
My current research agenda focuses on supporting multilingual learners(MLs) through the use of innovative technologies and pedagogies such as game-based learning (GBL), problem-based learning (PBL), virtual reality (VR), and artificial intelligence (AI). With this line of research, I have dedicated my service and research to teachers’ professional development as well.
Grants
2021 July-Current
I am in charge of providing teacher professional development on inclusive game-based learning design and individual tutoring program and research their impact on student learning.
Awards and Accolades
AECT, 2024
AECT, 2021
AERA, 2019
Indiana University-Bloomington, 2016
AECT, 2013